Once again fighters from around the world, converge to take part in
the Street Fighter Championship. Each has their own reasons for
joining, but there can only be one Champion of Street Fighters. Now
four new competitors come into the contest, Fei Long, T. Hawk, Cammy
and Dee Jay. On top of them, the twelve fighters from Street Fighter
II:Turbo(SF2:T) have also returned as playable characters. This is the
last incantation of Street Fighter II, there is another Street Fighter
game for the SNES, but it's not completly a Street Fighter II game.
Many things have been changed in Super Street Fighter II, everything
from moves, to the announcers voice. Super Street Fighter II is a 1 or 2-player Fighting game.
Graphics [9/10]:
The graphics are better than any of the earlier SF2 games. Unlike
Super Street Fighter II's counterparts, there is hardly any slow-down
during game play. After playing this game day in and day out, I found
only three instances where the game slowed down. The character
animations are also more detailed and smooth. The character depictions
that show before a battle, have been upgraded and redrawn. There has
been several new moves added, and some moves have been upgraded
graphically. Certain special moves look the same, while others you
would think were another move all together. The backrounds have a
little touch up of graphics, but there isn't much of a difference.
Music and Sound [7/10]:
The music for the first twelve fighters has the same tune, but is
changed a little. Most of the music sounds more retro. For some this
is good, others..bad. For me? It was just something to get used to.
The sound is what I don't understand. The announcer's voice has been
changed, from a tough sounding guy, to a higher pitched, corporate
sounding guy. As with the music, though, it was just something to get
used to. The voice-overs for the actuall characters is what really
gets me. They're all changed. Most of them, don't sound too different,
and I don't mind them. But people like Guile, who once sounded big and
tough, now sounds like he inhaled five gallons of helium ;) Not to
mention the horrid sound he makes when defeated....
The special moves sound better though, but it's mostly subtle. Overall
the Music and sound has both good and bad aspects of the first two
Street Fighter II's.
Game Play [9/10]:
You can play as one of sixteen characters. Each has his or her's own
abilities and weaknesses. The characters are Ryu, E. Honda, Blanka,
Guile, Ken, Chung Li, Zangief and Dhalsim are the original eight
fighters. Balrog, Vega, Sagot and M. Bison are the four bosses but you
can play as. T. Hawk, Cammy, Fei Long and Dee Jay are the new fighters
in this game. Every character has their "home board" and a list of
special moves.
There's four speed settings that you can select from on the title
screen. At the Game Start press left or right on the control pad to
select how fast you want the game to run.
After that you can choose to play several differant types of games.
Super Battle is the normal game, where you have to fight your way to
the top and win the championship. In this mode you then get a brief
story.
Versus Battle is when you and a friend (or enemy ;) fight against each
other, with your own characters. You can handicap more experienced
players, and the computer tallies, 'Win', 'Lose', and 'Draws' for
each player.
The group battle mode has two modes of play. Match Play and
Elimination. In Match Play, you and another player select from one to
nine (Predetermined) fighters to play as. You then fight with the
character that you picked, that corresponds to the number fight. (Ex.
You pick Cammy, Opponent, Picked Ryu. You win. Next Slot, you picked
Ken, opponent picked chun Li. ect.)
the computer tallies the scores in this level. Elimination works a bit differently than match play. In Elimination,
you and another player select from one to nine (Predetermined)
fighters to play as. You then fight and continue fighting with that
character until he/she is bested. (Ex. You picked Fei Long in slot
one, Oppenent picked Zangief in slot one. Opponent wins. He continues
with Zangief against the character you picked for slot two.)
In both Match Play and Elimination you can handicap a player.
Another mode is Tournament Battle, where two to eight of your friends
can duke it out, in a tournament. The battles are still one on one,
but the winner of each battle advances to the next level, until one is
proclaimed Champion.
The final mode is the Time Challenge. In this mode you select both
your character and it's opponent. Then you fight 'on the clock' trying
to beat the character faster than you had before. There's a ton of modes, for loads of game play!
Challenge and Replay [10/10]:
SSFII has eight levels of difficulty. But unlike many games, you can
notice the changing difficulties. For less experienced players, the
first difficulty level is easy, but master that and go to the next
level...pretty soon you'll be up to the eighth difficulty. The
difficulty works like a step, each level gets higher and higher, but
at a gradual rate. Until finally, you're much higher than when you
started. But that's not to say that the eighth level isn't hard!
There is a huge extent of Replay! Because of the many Game types, you
can play this game for hours on end, without getting bored. You can
even play with more than two players...and you don't need the
multi-tap. The sixteen characters also keep you coming back, and
trying to see their endings. (Some of them have more than one ending,
you get to choosewhat you want to do.)
Conclusion/Overall [8.7/10]:
Super Street Fighter II is a great fighting game. I highly recomend it
for any one who's into the Fighting genere. It's definitly the best
Street Fighter II game, it could have been possibly the best Fighter
on the System, but some how they really screwed up the sound. The
sound isn't terrible, but some of it can get annoying. There's almost
no slow down, and so many moves, I'm tired from memorizing them
all...My head hurts ;) But relax, your going to have fun on this game,
and it's for people of all gaming experience.